Immersive Media Group (firstname.lastname@example.org)
Quality assessment of immersive media, including virtual reality, augmented reality, stereoscopic 3DTV, multiview
Baseline quality assessment of today’s systems
- Using repurposed traditional content for virtual reality
- New content captured specifically for virtual reality,including 360 cameras and light field cameras
- Virtual reality gaming
Subjective test methods, presentation requirements, and quality of experience guidelines
Light field processing also called plenoptic (e.g., interactive refocusing, changing point-of-view)
Systems with and without feedback (in response to the viewer's actions):
- Viewpoint responsive (e.g., can look around a tree, virtual reality gaming)
- View direction responsive (e.g., can move your head)
- Non viewpoint responsive (e.g., traditional stereoscopic 3DTV)
Displays ranging from small devices to theater screens
Multiview technologies, including full parallax
1. 3DTV Subjective Methods
Project lead: Marcus Barkowsky
The goal is to define suitable methodologies for subjective quality assessment of stereoscopic 3D video:
- A unique set of video sequences is being produced to conduct the experiments (GroTruQoE dataset)
- The first step will be to conduct a large-scale experiment using the pair-comparison methodology, as we are confident that subjects can provide easily a judgment of overall preference.
- Corresponding test plan is "Establishing a Ground Truth for Quality of Experience in 3D for assessment methodologies in 3D Video Quality Assessment" (GroTruQoE3D1): MS-Word
- The second step will use the results of the pair-comparison testing as a groundtruth database to investigate which more time-efficient subjective testing methodology can be used to predict the results of the pair-comparison test.
This project was instrumental in the development of ITU Recommendations ITU-T Rec. P.914, P.915, and P.916.
The immersive media group is the successor to the 3DTV group.